# Configuration
# Generator settings
generator:
# Delay in ticks before processing chunks after chunk load event.
# A shorter delay increases server load, while a longer delay may affect player immersion.
processDelay: 0
# Max and Min height for blocks placed in the Grids for all Environments.
# Keep within increments of 4 starting from the current min or max.
# i.e. 0, 4, 8, 12, 16 ... or 128, 124, 120, 116, 112 ...
# Exceeding max heights for worlds will result in errors.
# Nether settings (min 0, max 128)
nether:
minY: 0
maxY: 128
# End settings (min 0, max 128)
end:
minY: 0
maxY: 128
# Normal world settings (min -64, max 256)
normal:
minY: -64
maxY: 64
# Default settings for unspecified environments (min and max depend on your custom environment)
default:
minY: 0
maxY: 128
# TPR Command settings
tprCommand:
# Randomly teleports the player using /tpr when they first join.
# Set to true to enable.
onFirstJoin: false
# The delay in seconds to prevent players from using the /tpr command back-to-back.
# Players must wait for this duration before they can use the /tpr command again.
b2bDelay: 10
# Delay in seconds before teleporting in the overworld
tprDelay: 30
# Delay in seconds before teleporting in the nether
tprNetherDelay: 30
# Delay in seconds before teleporting in the end
tprEndDelay: 30
# Maximum X coordinate for random teleport (max 29999983)
maxX: 29999983
# Maximum Z coordinate for random teleport (max 29999983)
maxZ: 29999983
# Minimum X coordinate for random teleport (max -29999983)
minX: -29999983
# Minimum Z coordinate for random teleport (max -29999983)
minZ: -29999983
# Default Y coordinate for teleport destination (min -64, max 256, try to get it somewhere in between all your environments)
destinationY: 64
# These are materials that the tpr command considers dangerous and will prevent players from being placed on them when /tpr is used.
DANGEROUSBLOCKS:
Materials:
- AIR
- ALLIUM
- AZURE_BLUET
- BEETROOTS
- BIG_DRIPLEAF
- BLUE_ORCHID
- BROWN_MUSHROOM
- CACTUS
- CAMPFIRE
- CARROTS
- CAVE_VINES_PLANT
- COBWEB
- CORNFLOWER
- CRIMSON_FUNGUS
- CRIMSON_ROOTS
- DANDELION
- DEAD_BUSH
- FERN
- FIRE
- GLOW_LICHEN
- HANGING_ROOTS
- KELP
- KELP_PLANT
- LARGE_FERN
- LAVA
- LAVA_CAULDRON
- LILAC
- LILY_OF_THE_VALLEY
- MAGMA_BLOCK
- MELON_STEM
- NETHER_SPROUTS
- NETHER_WART
- ORANGE_TULIP
- OXEYE_DAISY
- PEONY
- PINK_TULIP
- PITCHER_PLANT
- POINTED_DRIPSTONE
- POPPY
- POTATOES
- POWDER_SNOW
- PUMPKIN_STEM
- RED_MUSHROOM
- RED_TULIP
- ROSE_BUSH
- SCULK_VEIN
- SEAGRASS
- SHORT_GRASS
- SMALL_DRIPLEAF
- SNOW
- SOUL_FIRE
- SPORE_BLOSSOM
- SUGAR_CANE
- SUNFLOWER
- SWEET_BERRY_BUSH
- TALL_GRASS
- TALL_SEAGRASS
- TORCHFLOWER
- TORCHFLOWER_CROP
- TWISTING_VINES
- VINE
- VOID_AIR
- WARPED_FUNGUS
- WARPED_ROOTS
- WATER
- WEEPING_VINES
- WHEAT
- WHITE_TULIP
- WITHER_ROSE
- PALE_HANGING_MOSS
# Fog settings
fog:
# Auto-enable fog setting
# Set to true to automatically enable fog when the plugin starts.
autoEnable: false
# Event Control settings
EventControl:
# (true to enable event check, false to disable)
# BlockIgniteEvent - Prevents lava from causing fires to near by flammable grid blocks
BlockIgniteEvent: true
# BlockFadeEvent - Prevents ice from melting if it's in the grid and fire from burning out
BlockFadeEvent: true
# BlockFromToEvent - Prevents lava and water from flowing due to server overload
BlockFromToEvent: true
# StructureGrowEvent - Prevents saplings in floating in grid from growing
StructureGrowEvent: true
# BlockSpreadEvent - Prevents bamboo sapling from growing since it does not trigger with StructureGrowEvent
BlockSpreadEvent: true
# BlockGrowEvent is used for KELP_PLANT, SUGAR_CANE, CACTUS, and TWISTING_VINES_PLANT (not logged in /eclogson, to much spam)
BlockGrowEvent: true
# BlockFormEvent - Prevents block updates that mess up the grid in snow biomes, snow forming on top of blocks
BlockFormEvent: true
# EntityChangeBlock - Prevents gravity-affected blocks from randomly falling due to overload
EntityChangeBlockEvent: true
# This list is for blocks that you want to monitor the BlockFormEvent and EntityChangeBlock events.
GRAVITY_AFFECTED_BLOCKS:
Materials:
- SAND
- RED_SAND
- GRAVEL
- KELP_PLANT
- ANVIL
- SUSPICIOUS_SAND
- SUSPICIOUS_GRAVEL
- DRAGON_EGG
- BLACK_CONCRETE_POWDER
- BLUE_CONCRETE_POWDER
- BROWN_CONCRETE_POWDER
- CYAN_CONCRETE_POWDER
- GRAY_CONCRETE_POWDER
- GREEN_CONCRETE_POWDER
- LIGHT_BLUE_CONCRETE_POWDER
- LIGHT_GRAY_CONCRETE_POWDER
- LIME_CONCRETE_POWDER
- MAGENTA_CONCRETE_POWDER
- ORANGE_CONCRETE_POWDER
- PINK_CONCRETE_POWDER
- PURPLE_CONCRETE_POWDER
- RED_CONCRETE_POWDER
- WHITE_CONCRETE_POWDER
- YELLOW_CONCRETE_POWDER